Damian Starwind

Level 6 paladin

medium humanoid (mystical human), true neutral

Armor Class: 19 (Halfplate)
Hit Points: 52 (6d10+12)
52 / 52
Hit Dice: / lr
Speed: 30ft
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws: STR +3 DEX +7 CON +6 INT +3 WIS +7 CHA +10
Skills: Stealth +6 Religion +2 Insight +3 Deception +6 Persuasion +6
Senses: Passive Perception 10
Languages: Common, Elvish, Celestial
Spellcasting: Damian is a 6th-level spellcaster. Their spellcasting ability is Charisma (spell save DC 14 , +6 to hit with spell attacks). They know the following spells:

Aura of Protection: You and your allies within 10 feet gain a +3 bonus to all saving throws.

War Caster: You have advantage on saving throws you make to maintain concentration on spells, and when a creature provokes an opportunity attack from you, you can cast a spell at them instead of making a weapon attack.

Divine Health: You are immune to disease.

Divine Smite: When you hit with a melee attack, you can expend a spell slot to deal additional radiant damage. The damage equals 2d8 for a 1st-level spell slot, and an additional 1d8 for every spell level higher than 1st. Undeads and fiends also take an additional 1d8 damage. (9 (2d8), 13 (3d8), 18 (4d8))

Channel Divinity: ( / short rest)

  • Bolstering Smite: When you deal damage with Divine Smite, you can gain temporary hit points equal to the damage dealt by the smite.
  • Quick Talk: When you fail a Charisma check, you can reroll the check. If the check still fails, the Channel Divinity is not expended.

Actions

Extra Attack: You can make two attacks, and another as a bonus action.

Shortsword: Melee weapon attack: +6 to hit, reach 5ft, one target. Hit: 6 (1d6+3) piercing damage. Your subsequent attacks against that target deals an additional 3 damage.

Divine Sense: Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet that is not behind total cover. ( / lr)

Lay on Hands: You have a pool of healing that equals 30. You can expend any amount from the pool to heal a creature. You can also expend 5 points to cure a creature of a disease or neutralize a poison that is affecting them.

Damian Starwind

RaceMystical Human
ClassOath of Secrecy Paladin
BackgroundSpy
AlignmentTrue Neutral
Age38
  • Character Building Choices
    • 1: Dirty Fighting
    • 2: FS: Defense
    • 4: War Caster
  • Uncommon: Cloak of Protection

Personality

Traits

Ideals

Bonds

Flaws