Shining Star

Weapon (dagger), legendary (requires attunement)
Shining Star

A golden flame-bladed dagger. Its guard and hilt has several points emanating out from semi-circular bases. The guard houses a blazing ruby cabochon, and the dagger is always pleasantly warm to the touch.

You gain a +2 bonus to attack and damage rolls made with this weapon.

You can speak a command word ('lux') to make the gem in Shining Star's guard emit bright light in a 15-foot radius, and dim light for an additional 15 feet beyond that. This light is sunlight. This lasts until you speak the command word again.

The dagger also has 10 charges. It regains 1d6+4 charges daily at dawn. When you hit with an attack using Shining Star, you can expend a charge to deal an additional 2d4 fire damage to the target. If you spend an additional charge, the target must also make a DC 16 Constitution saving throw or be Blinded until the end of your next turn.

Upon throwing this dagger into magical darkness caused by a 5th level or lower spell, you can spend two charges to end the spell.

Immediately after you make a ranged attack with the dagger, it disappears in a bright flame and appears back in your hand.

Sun and Moon United

This is one of a set of twin daggers infused with the essence of the Sun and Moon. Each dagger is a formidable weapon on its own, but if wielded together their true power is revealed.

The daggers were crafted by Heimdall as a gift to Freya. How the daggers ended up in mortal hands is unknown.

If you wield Crescent Moon and Shining Star together, you can attune to both using a single attunement slot. They also gain the following benefits:

  • Empowered: Their bonus to attacks and damage increases to +3 and the DC for their saving throws increases to 18.
  • From Dusk Til Dawn: Instead of individual charges, they gain 24 shared charges. They regain 1d6+6 charges at both dusk and dawn.
  • Eclipse: If you miss a creature with an attack made using either dagger on your turn, the next attack you make with the other dagger against that creature during this turn has advantage.
  • Power of the Heavens: You can spend 3 charges to cast Moonbeam, or 6 charges to cast Dawn, with a DC of 18.

Donymodhas the Rakshasa

Shining Star is currently wielded by a power-hungry Rakshasa named Donymodhas. He is a formidable fighter with his dagger and spellcraft, which has given him much fortune. Donymodhas covets his dagger's twin above all else. At the same time, he fears to face its wielder, as he is a shapechanger (and thus vulnerable to its effects). He controls a large network of spies and mercenaries, and spends much time searching for clues as to the wielder of Crescent Moon. Anyone who wields Crescent Moon openly can expect an unfriendly nighttime visit from Donymodhas' elite hit squad (consisting of Chain and Barbed Devils), led by an Erinyes named Cabendha.