Cryodile
huge elemental, unaligned
Amphibious: The cryodile can breathe underwater.
False Appearance: While the cryodile remains motionless, it appears as an inert ice floe.
Ambush Predator: The cryodile has advantage on initiative checks and attack rolls on the first turn of combat.
Actions
Multiattack: The cryodile makes one Bite and one Tail attack.
Bite: Melee weapon attack: +9 to hit, reach 5ft, one target. Hit: 18 (2d12+5) piercing damage plus 13 (2d12) cold damage. The target is also Grappled and Restrained in the cryodile's jaws (escape DC 17). The cryodile cannot attack other targets while it has a creature grappled.
Tail: Melee weapon attack: +9 to hit, reach 10ft, one target. Hit: 14 (2d8+5) bludgeoning damage.
In the frozen rivers of the polar regions of the Elemental Plane of Water, cryodiles lurk motionless, ready to strike at anything that comes too close. Sometimes, a cryodile enters the material plane through a rift.
These fearsome predators are covered in icy blue scales that are nigh impossible to melt. These scales are rare, but highly prized by artificers for their magical properties.