Dark Priest
medium humanoid, lawful evil
- At will: Thaumaturgy
- 1/day each: Spirit GuardiansFearRevivify
- 3/day each: Speak with DeadCure WoundsDispel Magic
Sunlight Sensitivity: While in sunlight, the priest has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight.
Actions
Multi-attack: The priest attack twice. It can replace one of the attacks with Vampiric Touch or casting a spell instead.
Baneful Mace: Melee weapon attack: +6 to hit, reach 5ft, one target. Hit: 5 (1d6+2) bludgeoning damage. The target is momentarily cursed, and must subtract 2 (1d4) from their next ability check, attack roll, or saving throw.
Vampiric Touch: Melee spell attack: +8 to hit, reach 5ft, one target. Hit: 13 (2d8+4) necrotic damage. The priest regains hit points equal to the damage dealt.
Reactions
Death Ward: When the Dark Priest hits 0 hit points, it can immediately use its Vampiric Touch, potentially healing themselves.
A worshipper of a dark deity, empowered to further their evil causes.