Dark Priest

CR 8 support

medium humanoid, lawful evil

Armor Class: 17 (Scale Mail)
Hit Points: 76 (9d8+36)
Speed: 30ft, swim 30ft, fly 30ft
STR
14 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws: DEX +4 CON +8 WIS +8
Skills: Perception +8 Insight +8 Religion +3 Deception +5
Senses: Darkvision 60ft, Passive Perception 18
Languages: Common, and two other languages
Innate Spellcasting: The priest's innate spellcasting ability is Wisdom (spell save DC 16 , +8 to hit with spell attacks). The priest can innately cast the following spells, requiring no material components:

Sunlight Sensitivity: While in sunlight, the priest has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight.

Actions

Multi-attack: The priest attack twice. It can replace one of the attacks with Vampiric Touch or casting a spell instead.

Baneful Mace: Melee weapon attack: +6 to hit, reach 5ft, one target. Hit: 5 (1d6+2) bludgeoning damage. The target is momentarily cursed, and must subtract 2 (1d4) from their next ability check, attack roll, or saving throw.

Vampiric Touch: Melee spell attack: +8 to hit, reach 5ft, one target. Hit: 13 (2d8+4) necrotic damage. The priest regains hit points equal to the damage dealt.

Reactions

Death Ward: When the Dark Priest hits 0 hit points, it can immediately use its Vampiric Touch, potentially healing themselves.

A worshipper of a dark deity, empowered to further their evil causes.