Harbinger Doomsayer
CR 5 controller
medium humanoid (varies), lawful evil
Armor Class: 14 (Mage Armor)
Hit Points: 52 (8d8+16)
Speed: 30ft
STR
8 (-1)
DEX
12 (+1)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws:
INT +4
WIS +5
Skills:
Arcana +4
Religion +4
Persuasion +7
Deception +7
Senses: Darkvision 60ft, Passive Perception 12
Languages: Common, and one other language
Innate Spellcasting: The Doomsayer's innate spellcasting ability is Charisma (spell
save DC
15
,
+7
to hit with spell attacks). The Doomsayer can innately cast the following spells, requiring no material
components:
- At will: Thaumaturgy
- 1/day each: Bestow CurseFear
- 3/day each: Inflict WoundsBaneWither and Bloom (at 3rd level)
Dark Covenant: While below half hit points, the doomsayer has advantage on attacks and saving throws.
Actions
Doombolt: Ranged Spell Attack: +7 to hit, reach 120ft, one target. Hit: 13 (2d8+4) necrotic damage. Until the end of their next turn, the target must also subtract 2 (1d4) from its attacks and saving throws.
Foretell Doom (1/sr): The doomsayer forces a creature within 60 feet to make a Charisma saving throw. On a failure, the next attack within 1 minute that hits that creature becomes a critical hit.
Bonus Actions
Dark Step (recharge 4-6): The doomsayer teleports up to 15 feet to an unoccupied location it can see.