Owlbear Alpha

CR 9 leader

huge fey, chaotic neutral

Armor Class: 18 (Natural Armor)
Hit Points: 161 (14d12+70)
Speed: 40ft, climb 40ft, flight 40ft
STR
22 (+6)
DEX
16 (+3)
CON
21 (+5)
INT
8 (-1)
WIS
17 (+3)
CHA
9 (-1)
Saving Throws: DEX +8 CON +10
Skills: Perception +8 Stealth +8 Athletics +11
Damage Resistances: Poison
Condition Immunities: Deafened, Poisoned, Charmed
Senses: Darkvision 120ft, Passive Perception 18
Languages: Understands sylvan, but cannot speak

Fey Ancestry: The owlbear is immune to charm and magic cannot put it to sleep.

Ambush Predator: The owlbear has advantage on Perception and initiative checks, and all its attacks during the first round in combat.

Actions

Multiattack: The owlbear can attack once with its bite or use its Piercing Shriek, and twice with its claws.

Bite: Melee weapon attack: +11 to hit, reach 5ft, one target. Hit: 17 (2d10+6) piercing damage, and the target must succeed on a Strength save (DC 19) or fall Prone.

Claw: Melee weapon attack: +11 to hit, reach 5ft, one target. Hit: 15 (2d8+6) slashing damage.

Piercing Trill (recharge 5-6): The owlbear screeches at a deafening volume. All creatures within 60 feet that can hear the owlbear must make a DC 16 Constitution saving throw or take 28 (8d6) force damage and be Stunned for 1 round.

Bonus Actions

Aggressive: The owlbear moves up to half its speed towards an enemy creature, and its jumping distance is doubled for this turn.