Pirate Crewmember

CR 1 minion

medium humanoid, neutral evil

Armor Class: 15 (Leather Armor)
Hit Points: 26 (4d8+8)
Speed: 30ft
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills: Perception +4 Stealth +6 Athletics +3
Senses: Passive Perception 14
Languages: Common

Sea Legs: The pirate has advantage on saving throws against becoming Prone.

Actions

Scimitar: Melee weapon attack: +6 to hit, reach 5ft, one target. Hit: 11 (2d6+4) slashing damage.