Pirate Crewmember
CR 1 minion
medium humanoid, neutral evil
Armor Class: 15 (Leather Armor)
Hit Points: 26 (4d8+8)
Speed: 30ft
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills:
Perception +4
Stealth +6
Athletics +3
Senses: Passive Perception 14
Languages: Common
Sea Legs: The pirate has advantage on saving throws against becoming Prone.
Actions
Scimitar: Melee weapon attack: +6 to hit, reach 5ft, one target. Hit: 11 (2d6+4) slashing damage.