Valkyrie
medium celestial, lawful good
- At will: DaylightBless
- 1/day each: ResurrectionDawnGreater RestorationPlane Shift
- 3/day each: Compelled DuelGuiding Bolt (at 5th level)
Flyby: The valkyrie doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Bearer of the Dead: The valkyrie can carry up to two medium creatures or one large creature, without being slowed.
First to the Fight: The valkyrie has advantage on Initiative checks.
Magic Resistance: The valkyrie has advantage on saving throws against spells and other magical effects.
Actions
Multiattack: The valkyrie makes two melee attacks.
Greatspear: Melee weapon attack: +10 to hit, reach 10ft, one target. Hit: 10 (1d10+5) piercing damage + 11 (2d10) radiant damage.
Bonus Actions
Warhorn Blast (recharge 5-6): The valkyrie blows her warhorn, inflicting fear into her enemies. All enemies within 60 feet have disadvantage on their next attack roll, saving throw, or ability check made before the end of the valkyrie's next turn.
Reactions
Death's Sentinel (3/long rest): When a creature within 60 feet of the valkyrie suffers a critical hit, the valkyrie can turn that hit into a normal hit.
A winged female angel serving as a messenger from the gods. Armed with spears and protected by winged helmets, the valkyries are fierce both in spirit and on the battlefield.