To generate a relationship between two characters, roll 7 (2d6) and choose which die determines the category of the relationship, and which specifies the details. If you get a 6, it is a wildcard, and you can choose whichever option you want, or something entirely different in that category. If you roll doubles, it counts as rolling that number and a 6.
For example, consider a roll of 2 and 6. You can either choose the second option of any category, or any option in the second category.
The relationships are intentionally left somewhat vague, and some are not symmetric. It is up to both of you to come up with the best story for how the characters fit together.
1. Background
d6 | Relationship |
---|
1 | From the same settlement |
2 | Imprisoned together |
3 | Students of the same mentor/school |
4 | Teacher and student |
5 | Master and servant |
2. Family
d6 | Relationship |
---|
1 | Childhood friends |
2 | Uncle-nephew/cousins/etc |
3 | Parent/child |
4 | Siblings |
5 | Twins |
3. Romantic
d6 | Relationship |
---|
1 | One night stand |
2 | On-and-off |
3 | Dating |
4 | Married |
5 | Divorced |
4. Allies
d6 | Relationship |
---|
1 | Worked together before |
2 | One saved the other's life before |
3 | On the run from the same threat |
4 | Members of the same organization, same rank |
5 | Members of the same organization, different ranks |
5. Rivals
d6 | Relationship |
---|
1 | Members of rival organizations |
2 | Members of rival families |
3 | After the same piece of information |
4 | After the same magical item |
5 | After the same person |