Relationships

To generate a relationship between two characters, roll 7 (2d6) and choose which die determines the category of the relationship, and which specifies the details. If you get a 6, it is a wildcard, and you can choose whichever option you want, or something entirely different in that category. If you roll doubles, it counts as rolling that number and a 6.

For example, consider a roll of 2 and 6. You can either choose the second option of any category, or any option in the second category.

The relationships are intentionally left somewhat vague, and some are not symmetric. It is up to both of you to come up with the best story for how the characters fit together.

1. Background

d6Relationship
1From the same settlement
2Imprisoned together
3Students of the same mentor/school
4Teacher and student
5Master and servant

2. Family

d6Relationship
1Childhood friends
2Uncle-nephew/cousins/etc
3Parent/child
4Siblings
5Twins

3. Romantic

d6Relationship
1One night stand
2On-and-off
3Dating
4Married
5Divorced

4. Allies

d6Relationship
1Worked together before
2One saved the other's life before
3On the run from the same threat
4Members of the same organization, same rank
5Members of the same organization, different ranks

5. Rivals

d6Relationship
1Members of rival organizations
2Members of rival families
3After the same piece of information
4After the same magical item
5After the same person