Bind Weapon
Level 3rd | Casting Time 1 bonus action | Range/Area
Self
| Components s |
Duration 1 minute
| School conjuration | Attack/Save | Damage/Effect
...
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You bind the weave into a weapon in your hand. It takes the form of any simple or martial weapon, and you are considered proficient with it and can use it as a spellcasting focus. You can use your spellcasting modifier for the attack and damage rolls with it.
When you cast this spell, choose a damage type from the table below. The weapon deals magical damage of that type and gains a special effect depending on the chosen damage type.
Damage Type | Effect |
---|---|
If your target is in dim light or darkness, you have advantage on the attack. | |
When you hit a creature that is no more than one size larger than you with this weapon you can push it back 10 feet. | |
The weapon emits bright light in a 15 foot radius and deals 1d8 extra damage to fiends and undead. | |
Targets hit with this weapon cannot regain hit points until the start of your next turn. | |
The weapon deals an additional damage die of damage. |
If the weapon you bind can be wielded in one hand, you can also bind a second weapon in your other hand, or a translucent shield of force (which you are considered proficient with). If you drop or throw the bound weapon it disappears after impact. While you concentrate on this spell, you can bind new weapon(s) as a bonus action. Bound weapons do not require ammunition, instead creating their own magical projectiles when you attack.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the weapons you summon gain a +1 bonus to attack and damage rolls for every spell slot level above 3rd, to a maximum of +3.
sorcerer spellsword wizard