Call Dragon

Level
9th
Casting Time
1 minute
Range/Area
60 ft
Components
V, S, M
Duration
instantaneous
School
conjuration
Attack/Save
none
Damage/Effect
summoning

You summon a draconic spirit that takes the form of a dragon to serve as a loyal companion and mount. The dragon appears in an unoccupied space within range and takes the form of dragon of the same type as the scale used as the material component for the spell. It uses the following template for its statistics:

Dragon Spirit

Level 16

large dragon, your alignment

Armor Class: 18 (Natural Armor)
Hit Points: 152 (16d10+64)
Speed: 40 ft, fly 80 ft, swim 40 ft
STR
19 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
15 (+2)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws: STR +9 CON +9 WIS +6 CHA +8
Skills: Perception +6 Stealth +6 Deception +8
Damage Immunities: Dragon Type
Senses: Darkvision 120ft, Blindsight 30ft, Passive Perception 16
Languages: Common, Draconic, understands all languages of its caster

Magical Being: The dragon's weapon attacks and Breath Weapon deal magical damage for the purposes of overcoming resistance to non-magical damage.

Amphibious: The dragon can breathe air and water.

Dragon Type: The dragon has immunity to, and its bite and breath weapon deal damage of a damage type corresponding to its type, referred to as Dragon Type damage in this template:

DragonDamage Type
Red, Gold, BrassFire
Blue, BronzeLightning
White, SilverCold
GreenPoison
Black, CopperAcid

Actions

Multiattack: The dragon can make three attacks, one with its bite and two with its claws.

Bite: Melee weapon attack: your spell attack modifier to hit, reach 10ft, one target. Hit: 15 (2d10+4) piercing damage + 7 (2d6) Dragon Type damage.

Claw: Melee weapon attack: your spell attack modifier to hit, reach 5ft, one target. Hit: 11 (2d6+4) slashing damage.

Breath Weapon (1/short rest): The dragon exhales in a 30-foot cone. All creatures in that area must succeed a Dexterity saving throw against your spell save DC or take 42 (12d6) Dragon Type damage. On a successful save, the target takes half damage.

The dragon is an ally to you and your companions. In combat, the dragon shares your initiative count, but takes its turn immediately after yours. While it is within 10 miles of you, you can communicate with it telepathically and it obeys your commands (no action required). If you do not issue any it will act on its own volition. If you are mounted on the dragon, you can make any spell you cast that targets you also target your dragon.

The spirit disappears temporarily if it reaches 0 hit points, or when you dismiss it as an action. Casting this spell again re-summons the spirit, with all its hit points restored and any conditions removed.

- (a single inscribed dragon scale of the type of dragon you wish to summon, worth 1000gp)

druid sorcerer wizard