Sword Leap
Level 2nd | Casting Time 1 action | Range/Area
30 ft
| Components v, s |
Duration instantaneous
| School transmutation | Attack/Save | Damage/Effect |
You leap high in the air with supernatural strength before crashing down in an unoccupied space you can see within 30 feet. All creatures within 5 feet of that location must make a Dexterity saving throw or take 2d6 bludgeoning damage and fall Prone. On a successful save, they take half damage and do not fall prone. A creature that is larger than you does not fall Prone.
At Higher Levels: If you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 and the range increases by 10 feet for each slot level above 2nd.
paladin ranger spellsword