Sword Leap

Level
2nd
Casting Time
1 action
Range/Area
30 ft
Components
v, s
Duration
instantaneous
School
transmutation
Attack/Save
DEX save
Damage/Effect
bludgeoning

You leap high in the air with supernatural strength before crashing down in an unoccupied space you can see within 30 feet. All creatures within 5 feet of that location must make a Dexterity saving throw or take 2d6 bludgeoning damage and fall Prone. On a successful save, they take half damage and do not fall prone. A creature that is larger than you does not fall Prone.

At Higher Levels: If you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 and the range increases by 10 feet for each slot level above 2nd.

paladin ranger spellsword