Luck Domain

While gods of luck are commonly invoked in times of need by common people, true clerics of those gods are far rarer. Those clerics with true divine backing are simply be a bit more likely to succeed than others, almost regardless of the task at hand.

Domain Spells

1st-level Luck Domain feature

Cleric LevelSpells
1Gift of Alacrity, Bless
3Fortune's Favor, Mirror Image
5Plant Growth, Haste
7Confusion, Death Ward
9Geas, Synaptic Static

Hand of God

1st-level Luck Domain feature

Whenever you make a damage roll, you can reroll any 1s you roll, and you must use the new rolls.

Thumb on the Scale

1st-level Luck Domain feature

When you make an ability check, saving throw, or attack roll, you can use your Reaction to add a d4 to the result. You can do this after you see the roll, but you must decide to do so before the DM says whether or not the roll succeeds or fails. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all uses when you finish a long rest.

Channel Divinity: Bad Omens

2nd-level Luck Domain feature

When a creature you can see within 30 feet makes an attack roll against you or a saving throw against one of your spells, you can expend a use of Channel Divinity to use Thumb on the Scale to apply a penalty to that roll. This does not expend your regular uses of Thumb on the Scale.

Thumbs on all the Scales

6th-level Luck Domain feature

You can use Thumb on the Scale as a reaction when an ally makes an ability check, attack or saving throw within 30 feet, and dice you roll becomes a d6.

Potent Spellcasting

8th-level Luck Domain feature

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

Miraculous Recovery

17th-level Luck Domain feature

When you fail a saving throw, you can choose to succeed instead. Once you use this feature, you cannot do so again until you finish a long rest.

Additionally, the dice you roll for your Thumb on the Scale feature is now a d10.