Way of the Mage Hunter
These ascetic monks reject magic, and have special techniques to deal with spellcasters that stand in their way.
Mage Hunter Training
3rd-level Way of the Mage Hunter feature
You can use Acrobatics to grapple a creature instead of Athletics and creatures you have grappled cannot cast spells that require somatic components.
When you damage a creature that is concentrating, that creature has disadvantage on the saving throw it makes to maintain its concentration.
Warding Tattoos
3rd-level Way of the Mage Hunter feature
Tattoos adorn your body, providing some defense against magical forces. While you benefit from Unarmored Defense, you have advantage on saving throws against spells and other magical effects.
Additionally, you gain proficiency in Arcana and can cast Detect Magic or Identify at will, but only as rituals.
d4 | Tattoo Style |
---|---|
1 | Angular geometric patterns that cover your entire body |
2 | Vines, leaves, and other nature motifs in intricate swirls |
3 | Pictograms of the heroes of your monastery and their deeds |
4 | Stylized animal features on your face and hands |
Deflect Magic
6th-level Way of the Mage Hunter feature
When you finish a short or long rest, you can attune your tattoos to ward off a certain element. Choose any damage type except bludgeoning, piercing, or slashing. You gain resistance to that damage type until you use this feature again.
Spear Hand Strike
11th-level Way of the Mage Hunter feature
When a creature within your melee range casts a spell, you can attempt to disrupt them by spending 2 Ki points. You must make a Dexterity check (the DC equals 10 + the level of the spell being cast). On a successful check, the spell is countered and has no effect. If you are grappling the target, you can treat a 9 or lower on the d20 as a 10.
Additionally, as an action you can spend 2 Ki to attempt to purge a magical effect. Choose a magical effect within 30 feet and make a Wisdom check. The DC of the check equals 10 + the level of the spell that caused the effect. On a successful check, the effect ends.
Spellbreaker
17th-level Way of the Mage Hunter feature