Oath of the Templar

The oath sworn by paladins of the Pilgrim Knights, an order dedicated to the serving the goddess Freya. In her service, they defend civilization from outside forces that wish to see it razed.

Some paladins who swear this oath join the Charitor branch and are stationed at a temple, where the poor are fed and healed. Others join the ranks of the Spears as heavily armored cavalry, bringing shock and awe to their enemies. Regardless of their chosen path, they value a life of service and devotion to a higher power.

Tenets of the Templar

The tenets of the Templar outline the central mission of their order. For the Pilgrim Knights, the following are core beliefs:

Protect the Weak: Through you the innocents will find peace, food, and shelter.

Spread the Light: Converting others to the faith is a virtue in itself.

Civilization Must Hold: The cities of the world must be defended from the forces of Darkness.

Return What Was Stolen: The artifacts of the Lifegiver must be recovered and returned to her.

Oath Spells

Human templar of the Pilgrim Knights.

3rd-level Templar feature

You gain oath spells at the paladin levels listed below.

Paladin LevelOath Spells
3rdArmor of Agathys (deals radiant damage), Purify Food and Drink
5thFind Steed, Prayer of Healing
9thSpirit Guardians, Create Food and Water
13thFind Greater Steed, Guardian of Faith
17thHoly Weapon, Greater Restoration

Channel Divinity

3rd-level Templar feature

You gain the following Channel Divinity options:

Sword Leap: As an action, you leap high in the air with supernatural strength before crashing down in an unoccupied space you can see within 30 feet. All creatures within 5 feet of that location must make a Dexterity saving throw or take 2d6 bludgeoning damage and fall Prone. On a successful save, they take half damage and do not fall prone. Creatures that are more than one size larger than you do not fall Prone. You can do this while mounted, causing your mount to leap instead.

Invoke the Name: As part of a Persuasion or Intimidation ability check, you can invoke the name of your deity or order, granting you advantage on it. If the check still fails, the Channel Divinity is not consumed.

Into The Fray

7th-level Templar feature

If you move at least 15 feet towards an enemy in a straight line, you gain advantage on the first attack roll you make against that enemy before the end of your turn. This feature works while mounted on mounts you summon via Find Steed or Find Greater Steed.

In addition, you can use Sword Leap as a bonus action.

Divine Providence

15th-level Templar feature

Your deity has extended their protection to your efforts in their name. You are permanently under the effect of the Bless spell. This also extends to the mounts you summon via Find Steed or Find Greater Steed.

Seraphic Apotheosis

20th-level Templar feature

You can take on the form of a valkyrie, a celestial herald of the gods. As a bonus action, you burst into brilliant light. Each creature of your choice within 30 feet must make a Constitution saving throw against your spell save DC or be Blinded until the end of your next turn. Fiends and Undead have disadvantage on this save. You also gain the following benefits for 1 minute:

  • You sprout angelic wings, giving you a flying speed of 60 feet.
  • Once on each of your turns you can use your Divine Smite feature without cost, as if you had expended a first level spell slot.
  • If your total for a Constitution saving throw to maintain concentration on a spell is less than your Charisma score, you can use that score in place of the total.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.