Oath of the Trickster
You swore an oath of fealty to an Archfey, perhaps unwittingly or unwillingly, binding you to a trickster lord of the Feywild.
Oath Spells
Spell Level | Oath Spells |
---|---|
1 | Charm Person, Disguise Self |
2 | Pass without Trace, Mirror Image |
3 | Counterspell, Summon Fey |
4 | Dimension Door, Guardian of Nature |
5 | Dominate Person, Tree Stride |
Channel Divinity
3rd-level Fey Trickster feature
You gain the following Channel Divinity options:
Enticing Maneuver: As an action, you force all creatures of your choice within 30 feet to make a Wisdom saving throw or become Charmed by you.
Fade Away: As an action, become Invisible for 10 minutes, or until you attack or force a creature to make a saving throw.
Trickster's Armaments
3rd-level Fey Trickster feature
Wearing armor no longer grants you disadvantage on stealth and you ignore the strength requirement on heavy armor.
Aura of Swiftness
7th-level Fey Trickster feature
While you are not Incapacitated, you and friendly creatures within 10 feet of you can add your Charisma modifier (minimum of 1) to initiative checks. At 18th level the range of this aura increases to 30 feet.
15
Alter Self at will?
Avatar of the Trickster
20th-level Fey Trickster feature
You can take on some of the power and appearance of the Archfey you serve. As a bonus action, you gain the following benefits for 1 minute:
- Your walking speed is doubled, and you do not provoke opportunity attacks.
- You can become Invisible to creatures of your choice, along with anything you are wearing or carrying.
- You have advantage on all Charisma ability checks, and creatures have disadvantage on saving throws to not become Charmed by you.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.