Thief

Fast Hands

3rd-level Thief feature

You can use the bonus action granted by your Cunning Action to make a Sleight of Hand check, use your thieves' tools to open a lock or disarm a trap, or use a magical or mundane item that normally requires an action to use.

Second-Story Work

3rd-level Thief feature

You gain a climbing speed equal to your walking speed, and you can use Dexterity, instead of Strength, to calculate your jumping distance.

Supreme Thief

9th-level Thief feature

When you use your Cunning Action, you can use two of its actions using a single bonus action. You cannot use the same action twice. For example, you can disengage and then hide, or dash and using a magic item.

In addition, you have advantage on all Stealth and Thieves' Tools ability checks.

Use Magic Device

13th-level Thief feature

You have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, level, and alignment requirements on the use of magic items. If an item requires you to be a spellcaster and uses your spell save DC, you choose whether to use your Intelligence, Wisdom or Charisma as the spellcasting ability.

Thief's Reflexes

17th-level Thief feature

You have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.