Multiclass Tiers

The classes on the vertical axis are the initial or major part of the combination. The horizontal axis represents the minor part/dip.

  • Better than the base class
  • Strong option with many viable choices
  • There are some decent builds here
  • There might be a few ways to make this work
  • This doesn't work well
ArtificerBarbarianBardClericDruidFighterMonkRangerRoguePaladinSorcererWarlockWizard
ArtificerArtificer
BarbarianBarbarian
BardBard
ClericCleric
DruidDruid
FighterFighter
MonkMonk
RangerRanger
RogueRogue
PaladinPaladin
SorcererSorcerer
WarlockWarlock
WizardWizard

Artificer

As an artificer, there are nice things to pilfer from other classes, but the high level class features usually makes it a sacrifice to do so.

Not many classes enjoy dipping into artificer, with the notable exception of the wizard who really enjoys the Constitution save proficiency from a 1-level start dip.

Barbarian

Rage instantly invalidates over half the classes as viable combinations, but mixing in some fighter can really help shore up some weaknesses, regardless of what class you started as.

Bard

Taking a bard dip as another class is hard, due to the very high Charisma requirement to get any decent usage out of the class features, and the fact that the BI dice only come back on a short rest after a five-level investment, which is very hard to justify.

As a bard, it is hard to overcome the cost of a slower spell progression, but there are some decent choices. The warlock stands out as a way to gain resourceless damage through Eldritch Blast.

Cleric

Almost every class can find something to gain from taking a one- or two-level dip into cleric, due to the frontloaded, early subclasses. It is also a very easy multiclass to roleplay well and ground your character in the world.

However, as a cleric, the choices are far more limited. The fighter stands out as a way to build a pseudo-paladin.

Druid

Druids scale very well with their class level, which makes multiclassing hard. For the Moon Druid in particular, both monk and barbarian can provide some interesting benefits with only a small dip.

Fighter

There is almost no build who wouldn't like to have Action Surge, and heavy armor and Constitution saving throw proficiency is a good incentive to start as fighter for almost any caster.

For a fighter, the other classes present some viable options. The Barbarian is probably the easiest choice to simply enhance what you were already good at.

Monk

The monk is rarely a good dip, as they need as many Monk levels as possible to scale their Ki points.

As a monk, grabbing some Rogue utility or a fighting style from the fighter or ranger can be a worthwhile investment, but it needs to be weighed against the loss of Ki points.

Ranger

Ranger is a mix of rogue, fighter, and druid, and classes who like to dip into those classes can usually find something of value in a Ranger dip, but might need more levels to get the same benefit.

For those who start as a ranger, grabbing a few levels of fighter and/or rogue is a very tempting option after you gain your second subclass feature.

Rogue

The rogue is an interesting case. It is almost always decent, but rarely the best. Even a small dip provides skill utility and some damage, at no resource cost.

Since rogue has a unique damage scaling pattern, it is very versatile for when it can take a dip to steal some choice feature. The Druid is an underrated option, due to the incredible exploration capability of Wild Shape.

Paladin

Paladin, Sorcerer, and Warlock combine into a mighty powerhouse, and there are multiple ways to build within that specific combination. There are also multiple ways to fall into traps when doing so, but the result can be very powerful.

While the ability score prerequisite often makes it hard, almost any gish build would sell their firstborn for access to Divine Smite.

Sorcerer

The sorcerer loves a warlock dip, to get Eldritch Blast and a source of short-rest Sorcery Points.

Dipping into sorcerer is rarely a horrible idea if the ability score requirements are met, especially due to the Divine Soul. The paladin especially wants the quicker spell slot progression.

Warlock

Warlock is often a decent choice, especially for any of the Charisma classes. The invocations make it very versatile, and Eldritch Blast is the best damage-dealing cantrip in the game.

Getting a few choice features from other classes as a warlock, especially at higher level, can be worth it, but care needs to be taken to time it well.

Wizard

Wizards really want the higher level spells as soon as possible, but it might be worth grabbing armor and/or Constitution saving throw proficiency from the Artificer, Fighter, or Cleric.

Dipping into wizard is rarely worth it, but there might be some situations when a handful of 1st-level spells will provide a good benefit.