Quest Hooks
To generate a quest hook, roll 21 (2d20). You choose which die determines the objective and which determines the motivation. If you roll doubles, roll a third d20, and add a second objective to the quest.
For example, consider a roll of 14 and 5. The two options are:
- I need help to recover a lost or stolen item in order to woo a love interest.
- I need help to acquire a rare component in order to redeem a crime I commited.
| d20 | I need help to ... | ...in order to... |
|---|---|---|
| 1 | break a curse | recover my honor or clear my name |
| 2 | find a lost ally | escape from danger |
| 3 | gather intelligence | hinder a rival |
| 4 | infiltrate somewhere | get revenge |
| 5 | acquire a rare component | woo a love interest |
| 6 | get somewhere | get back home |
| 7 | call in a debt | repay a debt |
| 8 | stop an attack on my home | progress in an organization |
| 9 | acquire riches | gain the favor of a deity |
| 10 | clear a dungeon | keep a promise |
| 11 | perform a ritual | feed an addiction |
| 12 | stop a criminal | become famous |
| 13 | have a spell cast | gain the favor of a powerful person |
| 14 | recover a lost or stolen item | redeem a crime I commited |
| 15 | recover a lost or stolen weapon | save an ally from danger |
| 16 | hunt a particular monster | protect my home |
| 17 | steal something | gain the favor of an extraplanar entity |
| 18 | negotiate a truce or settlement | fulfill a prophecy |
| 19 | protect a location under attack or break a siege | solve a mystery |
| 20 | bring a criminal to justice | win a bet |
To generate an ally, look at the relationship tables.