Flame-fists

CR 8 skirmisher

medium humanoid (shadar-kai), lawful evil

Armor Class: 18 (Unarmored Defense)
Hit Points: 100 (10d8+55)
Speed: 50ft
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
18 (+4)
CHA
10 (+0)
Skills: Perception +8 Stealth +8 Acrobatics +8 Insight +8 Survival +8
Damage Resistances: Fire
Senses: Darkvision 60ft, Blindsight 10ft, Passive Perception 18
Languages: Common, Elvish

Sea Legs: Flame-fists has advantage on saving throws against becoming Prone.

Evasion: When subjected to an effect that requires a Dexterity saving throw, Flame-fists takes no damage if he succeeds, and only half damage if he fails.

Stunning Strike (3/short rest): When Flame-fists hits a target with an unarmed strike, he can force it to make a Constitution saving throw (DC 16). On a failure, the target is Stunned until the end of Flame-fists next turn.

Actions

Multiattack: Flame-fists can make three unarmed strikes.

Unarmed Strike: Melee weapon attack: +8 to hit, reach 5ft, one target. Hit: 9 (1d10+4) bludgeoning damage, and 5 (1d10) fire damage.

Flame Breath (recharge 5-6): Flame-fists exhales a breath of fire. Each creature in a 15 foot cone must make a DC 16 Dexterity saving throw. On a failure, they take 21 (6d6) fire damage, or half as much on a success.

Flame-fists is a Monk trained at the Scaled Sanctuary under Grandmaster Manistes himself in the Underdark. He carries a fireproof scroll-case containing maps, sea-charts and his calligraphic meditations. He currently sails under Captain Angelica aboard the Cruel Mistress, serving as her quartermaster.