Floki Boombeard

CR 6 artillery

medium humanoid (dwarf), chaotic evil

Armor Class: 16 (Chainmail)
Hit Points: 68 (8d8+32)
Speed: 30ft
STR
15 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
18 (+4)
WIS
8 (-1)
CHA
12 (+1)
Skills: Arcana +7 Medicine +2 History +7 Investigation +7
Damage Resistances: Fire
Senses: Darkvision 60ft, Passive Perception 9
Languages: Common, Dwarvish

Sea Legs: Floki has advantage on saving throws against becoming Prone.

Actions

Grenade: All creatures within 5 feet of a point within 30 feet of Floki must make a DC 15 Dexterity saving throw or take 14 (4d6) fire damage, or half as much on a success.

Trusty Betsy (1/short rest): Ranged weapon attack: +5 to hit, range 10/30, one target. Hit: 28 (8d6) piercing damage. On a natural 1, the weapon explodes. Every creature within 20 feet of Floki must make a DC 15 Dexterity saving throw or take 8d6 fire damage.

Floki Boombeard is a mad dwarven artificer whose explosive contraptions are as dangerous to himself as his intended targets. His right hand is a large hook, and several burn scars adorn his face and arms.

Floki serves as the 'surgeon' aboard the Cruel Mistress, a pirate ship, under captain Angelica. In combat, Floki wears lit fuse matches in his bushy black beard to light his grenades on.