Middins
The diminutive middin people are closely related to halflings. They live in close-knit clans that rove around the temperate parts of the Estian sea on wooden sailing catamarans with triangular sails. Middin traders are welcome in almost all ports, as they usually bring exotic goods from far away.
Middins spend most of their time outdoors, giving them a golden skintone. Some middins have intricate tattoos that cover their bodies and faces, usually in geometric patterns. The tattoos can also be a series of pictograms that tell the story of their own deeds, of their clan, or their deity. Most middins direct their prayers to Aegir, whom they call Tarahiro - the Windlord.
The nomadic seafaring lifestyle of middins tends to a chaotic alignment, but usually on the good end of the spectrum. They are well adapted to an aquatic life, and even young middins can swim and dive, almost instinctively. Many middins make their living as spearfishers, pearldivers, or some other aquatic profession.
Middins love shiny things, and seem to have a knack for finding them. It is not uncommon for a middin to have a collection of stones, seaglass, buttons, or some other type of knick-knack. The items does not need any intrinsic value - a set of rare coins might be just as prized as a curated collection of pretty sea shells.
The middins are not a martial people, but if forced to go into combat, most prefer smaller ranged or thrown weapons. An important consideration for many middins is also the ability to use weapons underwater. Spears, tridents, daggers, and shortbows are all popular alternatives. While skill with arcane magic is rare among middins, neither druidic nor divine magic are unheard of.
Middin names are gender-neutral, heavy on vowels, and not seldom reduplicative. Examples: Tini-tini, Okiara, Marama, Malahua, Wato-wato.
Middin traits
You are a humanoid. You are also considered a halfling for any prerequisite or effect that requires you to be a halfling.
Ability Score Increase
One ability score of your choice increases by 2, and another by 1. Alternatively, you can increase three ability scores of your choice by 1.
Age
Middins become adults at around 15 to 20 years old, and generally live well into their second century.
Language
You speak Common and Halfling. The middin dialect of the halfling language has a rhytmic cadence and emphasizes vowel sounds, eliding almost all consonants.
Size and Speed
Your size is Small, and your walking speed is 30 feet. Middins are usually about three feet tall and weigh about 40 pounds.
Lucky
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new result.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
Treasure Finder
You have advantage on Investigation and Perception checks to locate valuable items.
Aquatic Adaptation
You are proficient with Water Vehicles, you have a swim speed equal to your walking speed, and you can hold your breath for up to 10 minutes.