The Turquoise Islands

Named for the exceptionally blue water that surrounds them. The islands are one of the least civilized places in the Estian Sea, with only a handful of fishing villages along the coast. The inland of Grand Turquoise, by far the largest of the islands, is mostly hilly plains, where large lizards roam. The villages and hills are home to numerous Tabaxi, who mostly prefer to be left to their own devices, although they do trade with outsiders. They hunt the creatures of the plains and the surrounding waters.

Callatis

Callatis

Total~15000
TabaxiDominant
HumanMinority
ElvenMinority

Built on top of a ruined Empire-era outpost, the city of Callatis is the largest settlement on Grand Turquoise, and the only place that resembles civilzation. Many buildings incorporate the old ruins in their layout and design, perhaps replacing a roof with a stretched piece of brightly colored cloth or by constructing a small tabaxi hovel on top of some old pillars, only accessible by those who can climb.

All Gods Temple

A temple in the old Teccan style is the largest still-standing building, once dedicated to Heimdall. Now it is a temple where all gods are worshipped openly. Statues and altars to various deities can be found in here. Free from religious pressures, some of those who follow entirely different gods come here to worship in peace, or to proselytize for their deities.

Big-round-belly

('Round', tabaxi cleric, CG): The rotund leader of the temple and a member of the Gingercoat clan, who personally worships all divine and semi-divine beings. Not all deities who have shrines and followers here are good, and a small enclave of Drow openly worship Loki.

Fighting Pit

An old amphitheater, once used to perform the great Teccan tragedies, is now used for sport fighting. The pitmaster is a gruff half-orc who simply goes by Fang (N, half-orc Gladiator). It is the most popular entertainment venue in Callatis, with all manner of bloodsports being conducted here. Sometimes a simple boxing match, sometimes a duel to the death between those who couldn't settle their differences elsewhere, or simply pitting captured animals against each other. Betting is always happening, with Fang and his crew taking a cut.

The Forum

In the center of Callatis lies the Forum, where the business of the city is made. Stalls of merchants who sell meat, fish, fruits, cloth, trinkets and other oddities line the cobbled square. The Forum lies next to the All Gods Temple.

Tabaxi Tribes

Several tabaxi tribes inhabit the Turquoise Islands.

Sabletail: A tribe of dark-furred tabaxi hunters who live on the plains of Grand Turquoise.

Gingercoat: This tribe is one of the power brokers in Callatis. Mostly orange-furred, but some have lost this recessive trait.

Snowpelt: This tribe of white-furred tabaxi come from Deephaven, a village on the Cottenhorn coast.

The reason the Turquoise Islands, and Grand Turquoise in particular are much warmer than the climate would otherwise suggest is the magic emanating from the Crimson Caves, the lair of an ancient red dragon.

Other landmarks

The Emerald Oasis

In the middle of the parching dunes of Callatis, this grove offers some amount of respite to travelers. The Oasis surrounds a small spring, and figs, bananas, and nuts can be picked here. It is not uncommon for nomadic caravans of tabaxi to camp here.

The Crimson Caves

A vast system of caves on the eastern coast of Grand Turquoise where Philomeda, the Scarlet Fury, an ancient red dragon, has her lair. She is the brood mother to a large hive of red dragons of various ages, all of whom serve her in her efforts to locate Atarothen, the legendary Dragonstaff that she believes will tip the scales in favor of the chromatic flights in the Dragon War.

Philomeda believes that if she acquires Atarothen she could infuse herself with the essence of Igrites and become the most powerful dragon since the first dragon war. Her entire brood is dedicated to this pursuit, as well as multiple squads of cultists who search the Estian Islands and beyond for the artifact.