Artificer
- Gunsmith, an inventor whose high-tech gadgets go BOOM.
- Grenadier, a powder-monkey who throws explosives around the battlefield.
Barbarian
Bard
Cleric
Druid
Fighter
- Armsmaster, a fighter whose weapon mastery is peerless.
- Hoplite, a sword-and-shield fighter who uses their shield as much for offense as defense.
- Crusader, a battlefield strongpoint who becomes stronger when they take damage.
Monk
Paladin
Ranger
- Pilgrim Protector, an outlander ranger who mixes divine and primal magic.
- The Treewarden, a melee ranger who are imbued with the magic of the deep forests.
Rogue
- Gambler, a rogue that relies on their good luck to succeed.
- Inquisitor, a rogue fact-finder in service of a religious organization.
- Assassin, a redux of the PHB subclass that doubles down on poisons.
- Thief, a redux of the PHB subclass that irons out some clunky mechanics.
Sorcerer
- The Weaveborn, a sorcerer born from the weave itself, granting them extra-ordinary control of their magic.
- The Coldheart, a sorcerer who comes from the arctic, hindering their enemies with cold magic.
- The Superhero, a sorcerer who uses their supernatural physical prowess to fight without armor.
- The Faerie Soul, a sorcerer that is touched by the Feywild.
- Wild Magic, a redux of the PHB subclass with an extended surge table.
Warlock
- Hexmaster, an eldritch mage pulling on the Shadowfell to curse their enemies.
- The Beholder, a many-eyed patron under the influence of the Far Realms.
- The Dragon, a patron for those in service of an ancient dragon.
Wizard
- Conjurist, a summoner who enhances the creatures they call from the weave.
- Alchemist, an experimenter who is always on the hunt for new recipes.