Subclasses

Artificer

  • Gunsmith, an inventor whose high-tech gadgets go BOOM.
  • Grenadier, a powder-monkey who throws explosives around the battlefield.

Barbarian

Bard

Cleric

Druid

Fighter

  • Armsmaster, a fighter whose weapon mastery is peerless.
  • Hoplite, a sword-and-shield fighter who uses their shield as much for offense as defense.
  • Crusader, a battlefield strongpoint who becomes stronger when they take damage.

Monk

Paladin

Ranger

  • Pilgrim Protector, an outlander ranger who mixes divine and primal magic.
  • The Treewarden, a melee ranger who are imbued with the magic of the deep forests.

Rogue

  • Gambler, a rogue that relies on their good luck to succeed.
  • Inquisitor, a rogue fact-finder in service of a religious organization.
  • Assassin, a redux of the PHB subclass that doubles down on poisons.
  • Thief, a redux of the PHB subclass that irons out some clunky mechanics.

Sorcerer

  • The Weaveborn, a sorcerer born from the weave itself, granting them extra-ordinary control of their magic.
  • The Coldheart, a sorcerer who comes from the arctic, hindering their enemies with cold magic.
  • The Superhero, a sorcerer who uses their supernatural physical prowess to fight without armor.
  • The Faerie Soul, a sorcerer that is touched by the Feywild.
  • Wild Magic, a redux of the PHB subclass with an extended surge table.

Warlock

  • Hexmaster, an eldritch mage pulling on the Shadowfell to curse their enemies.
  • The Beholder, a many-eyed patron under the influence of the Far Realms.
  • The Dragon, a patron for those in service of an ancient dragon.

Wizard

  • Conjurist, a summoner who enhances the creatures they call from the weave.
  • Alchemist, an experimenter who is always on the hunt for new recipes.