The Coldheart

The arctic winds howls in the Coldheart's voice. They control the elemental powers of the far ends of the world, where land and sea alike are covered in ice and snow.

When creating a Coldheart sorcerer, you should think about how you gained your powers. Perhaps you were born under an especially powerful aurora, or did you simply get lost in the deep arctic night? Only one thing is for sure: you can channel the chill that permeates your skin into powerful magic.

Arctic spells

1st-level Coldheart feature

You learn additional spells when you reach certain levels in this class. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an transmutation or evocation spell from the sorcerer, warlock, or wizard spell list. If the new spell deals damage, you can change the damage type to cold.

Spell LevelSpells
1Ice Knife, Armor of Agathys
2Snilloc's Snowball Swarm, Blindness/Deafness
3Giant Snowball, Slow
4Ice Storm, Summon Elemental
5Cone of Cold, Hold Monster

Out of the Cold Night

1st-level Coldheart feature

Starting at 1st level, the cold and dark nights of the polar regions have infused you with icy powers. Your skin is covered by a thin layer of frost which gives you an AC of 13 + your Dexterity modifier (minimum of 0) when you are not wearing armor, and you are considered acclimatized to cold environments.

In addition, once per turn when you deal cold damage to a creature, they can't take reactions until the start of your next turn as the frost slows them down.

The Snow Never Bothered Me Anyway

6th-level Coldheart feature

You can conjure up ice that is colder than the furthest north. You ignore resistance to cold damage, and when you deal cold damage with a spell, you add your Charisma modifier to one damage roll of that spell.

Additionally, the arctic snow storms does not bother you, giving you resistance to cold damage.

Permafrozen Skin

14th-level Coldheart feature

Your skin freezes things that touch it. Your AC when you are not wearing armor increases to 15 + your Dexterity modifier.

When you are hit with an attack from a creature within 30 feet of you, you can use your reaction to force them to make a Constitution saving throw against your spell save DC. On a failure, they take cold damage equal to your level in this class, and they cannot attack you again before the start of your next turn. On a successful save, they take half damage and suffer no further effects.

You can use this reaction a number of times equal to your Charisma modifier (minimum of 1), and you get all uses back when you finish a long rest.

Living Snowstorm

18th-level Coldheart feature

You have become a pinnacle of frost. You gain immunity to cold damage.

In addition, you can use a bonus action to become an avatar of the frozen wastes for one minute. You turn into a being of translucent ice for the duration. While in this form, your movement speed is reduced by 10 feet, but you gain resistance to fire, bludgeoning, piercing, and slashing damage. You add your Charisma modifier to all cold damage you deal, and enemies who take cold damage from you have their movement halved until the start of your next turn.

If you reach 0 hp in this form, you instantly shatter, ending the effect. When this happens shards of ice explode out from you and all creatures within 30 feet must make a Dexterity saving throw. On a failure they take 5d10 cold damage, or half as much on a success. You are left at 16 (3d10) hp after the shatter.

When you use this feature, you can't do so again until you finish a long rest or spend 6 sorcery points to do it again.